Objectives should be used throughout the design process, as:
- an overall objective, defining what the learners must be able to do after completing the learning
- enabling objectives, defining the individual sub-tasks that make up the whole
Whichever type of objective you are designing, they need three parts:
- a condition, the circumstances under which the performance is done
- the performance, that which is done
- the criterion, the measure of success.
The objective can then be written as:
- Given [insert your condition]
- the learner will [insert observable performance]
- so that [insert criterion]
The condition describes the circumstances under which the performance must be carried out. Consider repairing a puncture in a bicycle wheel. The conditions for this objective should state the tools available and where it must be done.
For example:
- Given a puncture repair outfit and a well-lit shed
Think about how this affects the performance. This condition does not allow the learner to use a bucket of water to find the puncture, and so the task may be much harder. On the other hand, a well-lit shed makes the task easier, but is not necessarily realistic. Not many punctures happen when a bicycle is in a shed!
The test for a good condition is therefore to ask, “Is it realistic?”
The crucial difference between a performance and a learning
objective lies in the condition. A performance objective states the conditions
under which the actual performance takes place, whereas a learning objective
states the conditions under which the learning will be done.
What makes a good performance?
The performance defines what the learner must actually do. The key word here is do, as this part of the objective must be behavioural, i.e., something you can observe.
In our example above the performance part of the objective could be:
- repair a puncture
This is observable; you can watch someone repair a puncture.
Contrast this with words such as know, understand, appreciate. You cannot
watch anybody knowing, understanding or appreciating. Words such as these
must never be used in an objective.
When working in some subject areas, product knowledge training for example,
you may find it difficult to see how to avoid using such words. In these instances
ask yourself the question "What will the learner do with this knowledge
or understanding?"
For example, suppose you are designing some learning for a new piece of legislation.
The learner needs to know what some of the clauses say and what implications
these have for their job. You can convert the knowing of the legislation into
doing by recognising that their knowledge will enable them to show behaviours
such as deciding, distinguishing, etc.
The test for a good performance is therefore to ask, “Can I watch someone
doing this?”
Bloom's Taxonomy provides a useful reminder for suitable
verbs to use:
| Type of skill | Actions that demonstrate this skill |
| Evaluating | Judge, select, decide, critique, justify, verify, debate, assess, recommend |
| Synthesising | Create, invent, predict, construct, design, imagine, improve, produce, propose |
| Analysing | Classify, categorise, derive, model |
| Applying | Calculate, solve, determine, apply |
| Comprehending | Explain, paraphrase |
| Knowing | List, state, recite |
Bloom also distinguishes between behaviours in three domains:
- cognitive, intellectual skills
- affective, feelings and emotions
- psychomotor, physical movement
Don Clark's Big Dog is an excellent source of further information on this complex topic.
What makes a good criterion?
The criterion should contain two elements (some references to this subject define them separately, implying a four-part objective). These elements are the:
- measure of success, which clearly states information such as how high, how many, how quickly
- measurement tool, which explains how the measurement will be made, for example by the person carrying out the performance, by a supervisor, etc.
The test for a measure of success is to ask, "Is this appropriate?"
What makes it appropriate? Clearly it must be related to the performance, and it must be set at a level that is neither too high nor too low. Too high may be unachievable and therefore discouraging, whereas too low will not offer any sense of achievement.
Consider the puncture example. Appropriate measures of success could be:
- so that the tyre stays inflated for one month, or
- so that no bubbles are seen coming from the patch when it is held underwater
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(C) Bryan Hopkins, 2005
