Simulations

 

Simulations provide some representation of a real performance. They are usually used for providing practice in applying new knowledge and skill, and may also be useful as a test.


There are four main classes of simulation:

In this example of a process simulation, students of thermodynamics can enter different pressure and temperature conditions and the program calculates thermal efficiencies.

What are the advantages of a good simulation?

A simulation provides a way of allowing someone to practice something that would otherwise be impossible. The real performance may be dangerous or it may take too long.

Simulations can simplify otherwise complex processes or events. It is not necessary for a simulation to be totally faithful to real-life for it to be useful: in fact low fidelity simulations are usually more effective at helping inexperienced people to learn. This is because high fidelity introduces too much information for a learner to cope with. This implies that when designing a simulation you must think about how it is going to be used. If it is to test mastery of a performance the fidelity will probably need to be much higher.

Simulations usually provide a great deal of motivation. They are learning by doing and people can see the relevance to the real performance.

Designing simulations

The underlying model

The major issue to resolve before starting design is about the underlying model. This is usually some mathematical or logical representation of real-life, and can be difficult to develop.

Controlling the simulation

How will the simulation be presented, for example:

Giving feedback

A key issue is about what sort of feedback they will receive:

There will probably need to be a mixture of both types; ideally with the artificial feedback being replaced by real feedback as the learner's performance improves.

Aren't simulations are very complicated?

Simulations do not have to be large and sophisticated.

 

 

Learning strategies